List Of Tms In Pokemon Yellow

Okay, picture this: I'm, like, 10 years old, glued to my tiny Game Boy screen. Pokemon Yellow. Pikachu's tail is frantically wagging, refusing to get back in the darn Poke Ball. He hates it, right? And I'm trying to beat Brock with a Pikachu that only knows Thunder Shock. Painful doesn't even begin to describe it. I eventually figured out I needed some TMs to teach him something… anything… else.
And that’s where the hunt began! The desperate scramble to find those precious, single-use Technical Machines. You know, before the internet was really a thing, and you had to rely on that dog-eared strategy guide your older brother reluctantly let you borrow (after a serious negotiation involving chores and maybe a month of no tattle-telling).
So, let's dive into the wonderful world of TMs in Pokemon Yellow. This isn't your modern, infinitely reusable TM situation, folks. This is the OG stuff. Once you use it, poof! Gone. Like that time you accidentally traded away your best Pokemon to your "friend" who then mysteriously vanished from school. Okay, maybe that was just me… anyway, let’s get started!
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The TM List: A Trip Down Memory Lane
Here’s a breakdown of the TMs available in Pokemon Yellow, where to find them, and a few slightly snarky comments from yours truly.

- TM01: Mega Punch. Found in Victory Road. Honestly? Mega Punch is kinda… meh. There are better Fighting-type moves, but hey, options, right?
- TM02: Razor Wind. Found on Route 23. Takes two turns to execute. TWO TURNS. In a game where speed is king? Pass. Unless you really like charging moves, which, again, no judgment.
- TM03: Swords Dance. Celadon City Department Store. Now we’re talking! A must-have for boosting your physical attack. This one’s a game-changer.
- TM04: Whirlwind. Route 4. Usually used to get out of random encounters in caves and dungeons. You probably won’t use this in battle.
- TM05: Mega Kick. Found in Victory Road. It is a stronger version of Mega Punch, though it is still outclassed by the more accurate High Jump Kick.
- TM06: Toxic. Fuchsia City. Poison your opponent and watch their HP dwindle. Cruel? Maybe. Effective? Absolutely.
- TM07: Horn Drill. Celadon City Game Corner. This move is very inaccurate, but guarantees a one-hit KO.
- TM08: Body Slam. S.S. Anne. Paralyze your foes! A solid Normal-type move. Worth grabbing if you can.
- TM09: Take Down. Celadon City Department Store. Decent power, but you take recoil damage. Ouch!
- TM10: Double-Edge. Celadon City Game Corner. Like Take Down, but more recoil! Are you a masochist? Just kidding (mostly).
- TM11: Bubble Beam. Cerulean Cave. A solid water-type move that can lower your opponent's speed, so there is a chance you can outspeed the foe!
- TM12: Water Gun. Mt. Moon. Water gun is one of the worse TMs on this list.
- TM13: Ice Beam. Celadon City Department Store. Excellent Ice-type move. Freeze hax? Yes, please!
- TM14: Blizzard. Pokemon Mansion. High power, but low accuracy. Pray to RNGesus before using.
- TM15: Hyper Beam. Celadon City Department Store. The ultimate nuke! Requires a recharge turn. Use strategically!
- TM16: Pay Day. Route 25. Not very strong, but you get money after the battle. Great for grinding!
- TM17: Submission. Route 17. Fighting-type move with recoil damage. See a pattern here?
- TM18: Counter. Route 24. Reflects physical attacks back at double the damage. Risky, but satisfying when it works.
- TM19: Seismic Toss. Route 25. Deals damage equal to the user's level. Always reliable, especially early on.
- TM20: Rage. Route 15. Attack boosts with each hit you take. Basically, the Pokemon equivalent of road rage.
- TM21: Mega Drain. Celadon City. Drains HP from your opponent. Sustainable damage!
- TM22: Solar Beam. Pokemon Mansion. Charge up for one turn, then blast! Sunny Day makes it instant.
- TM23: Dragon Rage. Mt. Moon. Deals a flat 40 damage. Useful early game, but quickly outclassed.
- TM24: Thunderbolt. Celadon City Game Corner. The Electric-type move. Essential for Pikachu (duh).
- TM25: Thunder. Power Plant. High power, low accuracy. Another RNG gamble.
- TM26: Earthquake. Victory Road. One of the best Ground-type moves in the game. Must have!
- TM27: Fissure. Viridian City (From an old man). Another one-hit KO move, even more inaccurate than Horn Drill, however it can bypass protect
- TM28: Dig. Cerulean City. Hide underground for a turn, then strike! Good for dodging attacks.
- TM29: Psychic. Saffron City. The strongest Special-type move in Gen 1. Psychic types were broken.
- TM30: Teleport. Celadon City Department Store. Instantly warp back to the last Pokemon Center you visited. So handy!
- TM31: Mimic. Saffron City. Copies the opponent's last used move. Can be fun for trolling!
- TM32: Double Team. Celadon City Game Corner. Raises your evasion. Stack it enough, and you’re practically untouchable. (Annoying, I know.)
- TM33: Reflect. Celadon City Department Store. Reduces physical damage. Great for defense.
- TM34: Bide. Pewter City. Absorb damage, then unleash it back. High risk, high reward.
- TM35: Metronome. Celadon City Game Corner. Randomly uses any move in the game. Pure chaos.
- TM36: Selfdestruct. S.S. Anne Trash Cans. Boom! Sacrifices the user for massive damage. Desperate times…
- TM37: Egg Bomb. Route 11. Has a bad hit rate, but can pack a punch early on.
- TM38: Fire Blast. Celadon City Department Store. Powerful Fire-type move.
- TM39: Swift. Route 12. Never misses! A guaranteed hit. Useful for dealing with evasive opponents.
- TM40: Skull Bash. Safari Zone. Charge up for one turn, then attack. Raises defense on the charging turn.
- TM41: Softboiled. Celadon City. Heals a target Pokémon by half of the user's maximum HP.
- TM42: Dream Eater. Viridian City (requires Cut). Only works on sleeping opponents. Kinda niche.
- TM43: Sky Attack. Victory Road. A flying type attack that has to charge for one turn before attacking.
- TM44: Rest. S.S. Anne. Heals all HP and cures status conditions, but puts the user to sleep for two turns.
- TM45: Thunder Wave. Route 24. Paralyzes the opponent. Speed control is key!
- TM46: Psywave. Saffron City. Deals random damage based on the user's level. Unpredictable!
- TM47: Explosion. Victory Road. Stronger than Selfdestruct! Bye-bye, Pokemon!
- TM48: Rock Slide. Celadon City Department Store. A good rock type move that also has a chance to make the foe flinch.
- TM49: Tri Attack. Celadon City Department Store. Has a 20% chance to burn, paralyze, or freeze.
- TM50: Substitute. Celadon City Game Corner. Sacrifices HP to create a decoy. Protect yourself!
Side Note: Remember to save your game before using any of these TMs. Because once they're gone, they're gone! No take-backs!
Final Thoughts: TM Hoarding & Regret
The struggle was real, wasn't it? The constant internal debate: "Do I really need to teach this move to this Pokemon? What if I need it later?" TM hoarding was a serious problem. I bet some of you still have PTSD from accidentally wasting a valuable TM on a useless Pokemon. (Don't worry, you're not alone.)

But hey, that's part of the charm of Pokemon Yellow, right? The limitations, the frustrations, the sheer joy of finally figuring out how to beat that one gym leader that's been giving you nightmares. So, next time you're feeling nostalgic, fire up that old Game Boy (or emulator) and relive the TM-fueled madness. You might just learn something… or at least have a good laugh at your younger self's questionable strategic choices.
And hey, if you’re playing, good luck getting Pikachu to learn Surf. You'll need it. (Seriously, that minigame was the worst.)
