Dnd 5e What Should Be Banned

Okay, adventurers, gather 'round the digital campfire! Let's talk about something a little spicy: What should be banished from our beloved Dungeons & Dragons 5th Edition? I know, I know, it's a bold statement. But hear me out. We're not trying to destroy the game, just maybe... tweak it a little. For the greater good. (And our sanity.)
The Great Spellbook Purge
First up, let’s address the elephant in the room (or, you know, the Beholder in the dungeon): spells. Specifically, certain spells. Look, I love a good fireball as much as the next pyromaniac wizard, but some spells just break the game. Think about Goodberry. I’m talking about always having 10 healing berries ready to go after a long rest. That's boring! Makes healing potions almost useless.
And what about Wish? Sure, it's the ultimate expression of arcane power. But it's also the ultimate "I win" button. DM's, admit it: you’ve dreaded that spell's appearance. It can unravel entire campaigns with a single, poorly worded request. Maybe it's time to retire Wish to a comfortable, well-deserved rest. Give other high-level spells a chance to shine!
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Goodbye, Variant Human?
Okay, this one might get me some hate mail. But hear me out. The Variant Human. We all know them. They’re everywhere. They grab a feat at level one and immediately become the "best" race option. It’s always a feat tax to even play another race. Why even have so many options, if everyone just grabs that one? It throws off the balance and makes character creation less fun! Let's give other races a fighting chance, shall we? Maybe a small nerf would do the trick. Or maybe… a complete vanishing act?

The Almighty Multiclassing Mayhem
Multiclassing. A double-edged sword, isn’t it? On one hand, it allows for incredibly creative and unique character builds. On the other, it can create absolute monstrosities that break the game and make the DM weep openly. We've all seen it: the Paladin/Warlock with infinite smites. Or the Rogue/Fighter who dodges everything. It’s overwhelming. Is there any way to balance the craziness of multiclassing? Can we establish some ground rules? I’m unsure. Perhaps a test group to try and break characters?
Inventory Management? More Like Inventory Torture
Let's be real: nobody enjoys tracking every single copper piece and ration. It's tedious. It slows down the game. It leads to arguments about who's carrying what. Can we all agree to just... streamline it? Handwave it a little? Maybe adopt a "reasonable" encumbrance system? Or, dare I say it, just ditch it altogether? The bag of holding shouldn’t be necessary for a basic dungeon delve!

The Power of the DM’s Fiat
And finally, the most controversial suggestion of all: less reliance on the rulebook. Wait, wait, hear me out! The rulebook is a guide, not a gospel. Sometimes, the best thing a DM can do is ignore a rule for the sake of the story. If a player has a really cool idea that slightly bends the rules, let them do it! If a monster's stat block is boring, change it! The DM is the ultimate arbiter of fun. And sometimes, that means bending (or even breaking) the rules. So, DMs, embrace your inner rule-breaker. It's your world, after all!
Ultimately, D&D 5e is a fantastic game. But like any system, it's not perfect. These are just a few suggestions for making it even better. What do you think? Are there any sacred cows you'd like to see sacrificed? What game-breaking elements do you think should be adjusted? Let's start a discussion! Just, please, be gentle. My dice are fragile.
